![]() To configure Cloud Build to use OAuth to access your repository: In the Source Control window, click the GitHub, Bitbucket, or GitLab tile. You can configure access to your repository using the following authorization protocols: OAuth (default) SSH. In the Build History window, click Set up Cloud Build. Hoping someone familiar with Cloud Build and/or IL2CPP can help me out here. Click DevOps > Cloud Build > Build History. I have not tried using preserve="all" on the full UnityEngine or UnityEngine.CoreModule assemblies, as that seems like a cludge. I've tried adding a link.xml file to try and preserve that constructor, but unfortunately none of the following have worked: As far as I can tell, t$$anonymous$$s warning is saying that it had issues generating C++ from the Unity Ads IL because the UnityAPICompatibilityVersionAttributeconstructor was missing. Individuals can find answers to the FEMA IS-700 exam by taking the FEMA IS-700. Writing the plan Most information collected during the information analysis process can be grouped into what three categories of research A. I am using the IL2CPP scripting backend, and I've installed the Unity Ads package. Outline a programs long-term strategy for building capabilities through exercises and training. ![]() T$$anonymous$$s same message appears probably 2 or 3 dozen times in the Compact Log, and its really getting in the way of other, "substantial" log messages. ![]() However, the build log is filled with warning lines like t$$anonymous$$s:Ĭan't find custom attr constructor image: mtoken: 0x0a00000f due to: assembly:/UNITY_PATH/Unity/macos/published/Unity-2019_3_0f6/Unity.app/Contents/Managed/UnityEngine/ type:UnityAPICompatibilityVersionAttribute member:void (string,string) signature.ctor ![]() The build is passing, and the built player is running without any obvious issue. I have an iOS build target set up in Unity Cloud Build. ![]()
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